House II |
There it is. Looks like you've got some kind of alternate universe in there or something.
Young urban professionals Jesse and his girl friend Kate, move into an old mansion that has been in Jesse's family for generations. They are soon joined by Jesse's goofy friend Charlie, who brought along his diva girlfriend Jana, in the hopes of being discovered by Kate (who works for a record company). Jesse has returned to this old family mansion after his parents were murdered when he was just a little baby, and he quickly locates a mysterious skull. Jesse and Charlie decides to dig up Jesse's great-great-grandfather, who is a friendly cowboy zombie that likes to party and talk about how he found the skull with his partner, Slim. Its promise of eternal life and time travel prompted the two cowboys to become eternal villains, with Slim responsible for the death of Jesse's parents. Jesse, Gramps and Charlie must try to keep Slim from getting a hold of the skull, while dealing with the fact that the skull has transformed the mansion so that each of its rooms act as hidden doorways across space and time. The time traveling trio pick up a baby dinosaur, a caterpillar-dog, and an Ancient Mexican woman about to be sacrificed along with battling various time traveling thugs that want the skull, including Slim. Eventually, Jesse must face off with Slim in the Wild West, and while he is victorious Gramps has been mortally wounded and passes away with a final warning about the power of the skull. The film ends with the suggestion that the heroes have decided to use the skull to time travel......
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